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How To Play Lockdown

Aim:

Make it to the end of Lockdown with the most valuable Stockpile of Supplies.

Game Contents:

  • Supplies deck x 35
  • Indoor deck x 35
  • Outdoor deck x 35
  • Location Status cards x4

Set-Up:

Each player receives an initial stockpile, from the Supplies deck, made up of:

  • A Food card worth 1
  • A Toilet Paper card worth 1
  • An Infection Prevention card worth 2

Each player also receives a Location Status card showing ‘Indoors’.

The three decks (Indoors, Outdoors and Supplies) are placed face down in the middle of the table.

Players begin with no cards in their hand and their Stockpile and Location Status card visible on the table.

Your Stockpile and Location Status card reamin visible on the teable at all times.

Playing The Game:

 

The last person to have washed their hands goes first. Play moves to the left. 

Each turn must consist of three actions followed by choosing whether you are going to be Indoors or Outdoors on your next turn and flipping your Location Status card accordingly.

  

Actions

An action is either:

Drawing a card or playing a card

Cards may only be drawn from the deck matching your Location Status.

Turn your Location Status card to show whether you are Indoors or Outdoors. You may only do this at the end of each turn.

Follow the instructions on any card drawn. 

  • Impact cards only must be dealt with immediately (both drawing and dealing with the card is the same action).
  • Stock Up and Effect cards should be kept in your hand until you wish to play them. 

You are allowed no more than 8 cards in your hand at any time.  If this limit is reached and you cannot play or draw a card, an action may be used to discard one.

Once played a card must be discarded.

Dealing With Infection:

Throughout the game you want to avoid infection.

If an Infection card is drawn it can be countered with an Infection Prevention card, which should then be discarded. 

If you are exposed to Infection you might find yourself out of the game.

Infection Prevention can protect you from Infection so try to hold on to it.

If a player has no Infection Prevention cards they should draw from the deck matching their Location Status.

The symbol in the top right corner will indicate if they have been infected and are out of the game.

You have tested positive for infection and are out of the game.

You have tested negative for infection. Keep the card you have drawn and continue playing.

If they are not infected they keep the new card and continue playing.

Dealing with the Infection card constitutes one action.

Taking Risks: Indoors Or Outdoors?

Avoiding Infection, building your Stockpile and winning the game all depends on how you balance the risks of drawing from either the Indoors or Outdoors deck.

Each deck dictates the risks you are taking and the opportunities you will have on each turn.

Safer from Infection

Lose more Supples

Difficult to gather Supplies to increase Stockpile value

Collect cards to defend yourself from other players

Higher risk of Infection

Lose fewer Supplies

Easier to collect Supplies to increase Stockpile value

Collect cards that allow you to take Supplies from other players

Finishing The Game:

 

Lockdown ends when all the cards from at least one deck have been drawn or only one player remains uninfected. 

Whoever has drawn the final card may use all remaining actions on their turn if they are able to. 

If the final card is an Infection and you don’t have an Infection Prevention card you are out.

 

For example, this Stockpile has a total value of 10.

Whoever has the most valuable Stockpile is the winner.

This is worked out by adding the numbers in the top right corner of all of your Supplies.

Card Types:

Supply Cards

If drawn these must always be placed immediately in your Stockpile.

All Sold Out cards hold no value and should be discarded but do count against the number of Supplies you are allowed to draw.

Impact Cards

These must be dealt with immediately ( both drawing and dealing with the card is the same action).

Stock Up Cards

These may be held in your hand until you wish to obtain more Supplies.

Effect Cards

These should be held in your hand until they can be used against other players or as a defence.

You may defend yourself against another player’s Effect card even if it is not your turn.

Card Specifics:

Stock Up / Home Delivery

Play one of these cards at any time during your turn as 1 action. Add to your stockpile the number of Supply cards indicated.

Snack Attack, Binge Watch Feed The Family & Sourdough Solution

1 Food card should be removed from your stockpile and discarded.

If you are Indoors and do not have a Food card your Location must be changed to Outdoors. The remainder of your turn then continues Outdoors. If this occurs on the final action of a turn you must remain outside until the end of your next turn.

If you are Outdoors and do not have a Food card ignore and discard this card.

Drawing and dealing with any of these Impact cards is 1 action.

If this occurs on the last action of your turn, you may not change your Location Status back until the end of your next turn.

Caught Short, Feeling Flushed, Dress To Impress & Personal Space

1 Toilet Paper card should be removed from your stockpile and discarded.

If you are Indoors and do not have a Toilet Paper card your Location must be changed to Outdoors. The remainder of your turn continues Outdoors. If this occurs on the final action of a turn you must remain outside until the end of your next turn.

If you are Outdoors and do not have a Toilet Paper card ignore and discard this card.

Drawing and dealing with any of these Impact cards is 1 action.

If this occurs on the last action of your turn, you may not change your Location Status back until the end of your next turn.

Caught Red Handed

1 Infection Prevention card should be removed from your Stockpile and discarded.

If you do not have any you may ignore this card.

Drawing and dealing with this Impact cards is 1 action.

Loot (Infection Prevention, Toilet Paper, Food & Any Supply)

Play one of these cards at any time during your turn as 1 action. You can then choose a card of any value from another player, providing it is of the specified Supply type.

For ‘Loot Any Supply’ cards you may choose which Supply type to loot.

Nice Try!

You may choose to play this card as a defence when an Effect card is played against you.

This card will cancel that effect.

This card can be played against other Nice Try! and Reflection cards.

 

Reflection

You may choose to play this card as a defence when an Effect card is played against you.

Playing this applies the action of any Effect card played against you towards any player of you choice.

Reflection cards can only be played if the reflection is possible.

If someone tries to Loot a specified Supply from you, you may Loot the same Supply from a player of your choice.

If someone tries to Trade Supplies with you, you may choose to trade Supplies with any player.

If someone tries to switch your Location Status, you may select any player and switch their Location Status.

If a Reflection card has been used to counter your Effect card, you can use your own Reflection card as a defence.

 

Nice Try! and Reflection cards may counter each other as part of a single action.

 

Self-Isolation

Play one of these cards at any time during your turn as 1 action.

Place it in front of you. It remains there until the beginning of your next turn, when it must be discarded.

Whilst the Self-Isolation card is in play no Effect cards may be used against you – this includes any defensive Effect Cards (Nice Try! And Reflection).

Nosey Neighbour

Play this card on your turn when you think it will have the best impact on one of your opponents.

Select any player who is Outdoors and have them discard all of their Toilet Paper or all of their Food.  

This constitutes 1 action.

Trading Station

Play one of these cards at any time during your turn as 1 action.

You can then choose any Supply from your stockpile and trade it for any Supply of your choice from an opponent’s.

Location Switch

Play one of these cards at any time during your turn as 1 action.

Pick an opponent and turn over their Location Status card.

They will then play their following turn from this location.

Swap Shop

Play one of these cards at any time during your turn as 1 action.

Choose any other Effect card from your hand and discard it along with the Swap Shop card.

You may then draw a Supply card and add it to your stockpile.

Tips & Tricks

Start New Games Quickly

Create three separate discard piles, one for each deck: Indoors, Outdoors and Supplies. This will make it quicker for you to start your next game.

When To Use Cards From Your Hand

‘Stock Up’ and ‘Effect’ cards can dramatically change the game in your favour. Hold onto them until they can be most useful.

Predict What Your Opponents Have

By looking at the backs of the cards in your opponents’ hands you can predict whether they have defensive or offensive cards and then play accordingly.

Control When The Game Ends

The game ends when any deck is depleted. By carefully choosing the deck you are going to draw from you can gain extra turns to gather supplies by prolonging the game.